#How do most games do their hitboxes and ragdolls?

1 messages · Page 1 of 1 (latest)

high notch
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I want to know how to make my own hitboxes and stuff but I also wanna know how most games like battleground games and similar games like forsaken which rely on hitboxes do their hitboxes and ragdoll
I'm asking if I want to make my own what should I learn first

devout frigate
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but you have 2 options on hitboxes imo

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  1. Parts
    or
  2. Raycasts
high notch
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uh huh

devout frigate
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using Parts as a hitbox are relatively easy if you know common scripting knowledge, but there are other methods that are reliable aswell i just forgot about it

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for raycasting.. ehhh.. i actually dont even know LOL

high notch
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Darm

devout frigate
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You can just search up how to use raycasting

high notch
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but for hitbox system they mostly use modules for their generation and handling right?

devout frigate
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yep

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always use modules for hitboxes and/or ragdolls

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^^

high notch
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in your opinion should I make my own hitbox system or take one from the dev store, I've seen some pretty high quality modules

devout frigate
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its just preference if your game doesnt break whilist using either of these

high notch
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alright thanks I'll look into raycasting and the stuff you said

amber scroll
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do you want hitboxes in an area?

native swift
hazy chasm