#How do most games do their hitboxes and ragdolls?
1 messages · Page 1 of 1 (latest)
tbh, people say to use raycast for hitboxes
but you have 2 options on hitboxes imo
- Parts
or - Raycasts
uh huh
using Parts as a hitbox are relatively easy if you know common scripting knowledge, but there are other methods that are reliable aswell i just forgot about it
for raycasting.. ehhh.. i actually dont even know LOL
Darm
You can just search up how to use raycasting
but for hitbox system they mostly use modules for their generation and handling right?
in your opinion should I make my own hitbox system or take one from the dev store, I've seen some pretty high quality modules
Imo, making your own is kindof more better than from the dev store so that you can easily understand and/or change it, but if you understand the ones from the devstore.. then go ahead
its just preference if your game doesnt break whilist using either of these
alright thanks I'll look into raycasting and the stuff you said
do you want hitboxes in an area?
i like the part where after having made your own it is easily understandable and easy to change it. ... after having made it
parts, raycast, magnitude, region3