i was wondering if there was a way to get around Roblox's HTTP Service request limit as when i look online all i see is offloading or selfhosting something but i don't want to do that since i want to sent live data of what's going on for each of my player's device to catch any cheating or anything weird going on like if they abuse a bug kind of like a replay mod situation if that makes sense i have messed with lua vms in the past but i don't want to write all that
#way around Roblox's HTTP Service request limit
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anyone please ;-;
the request limit was made to prevent abuse and excessive external comms
you could use some alternatives like
messagingservice for internal
basically communication between servers and clients so you can relay suspicious behavior or replay data
but yeah i dont really know anything else
😞