#Ui scaling in studio vs in game
1 messages · Page 1 of 1 (latest)
Are you sure you're using scale everywhere?
It could also be an anchor point issue, where the spot it grows / shrinks from causes it to move in a way you don't expect
just looks like improperly set up UI
Scaling doesn't matter if it's not parented correctly (scale is based off of the parent's size/position after all)
I managed to get it in the right place now it had a present UIAspectRatioConstraint that I overlooked on and the elements in the ScrollingFrame were using Offset instead of Scale even though I used the autoscale lite on it multiple times 😭 Thanks a lot for making me overlook them again