#Ui Scaling Issue (please help)

1 messages · Page 1 of 1 (latest)

nocturne hedge
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When I make UI in studio, it looks perfectly fine in studio, but when i simply hit start it all the sudden is in the wrong position. I tried using auto scale lite to add a constraint to all my stuff but some UI still breaks in the manner I described. I tried looking around for solutions and nothing made much sense. I am new to coding and really hope to get a solution to this, it's currently discouraging me a lot and none of my friends seem to have this either. The first image is while in game, and the second is while editing, keep in mind when I say "in game" i mean playtesting it in studio. Please and thank you.

amber canyon
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use scale instead of offset

nocturne hedge
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could you please explain?

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im not quite sure what you mean

amber canyon
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what part of that is confusing for you

nocturne hedge
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scale/offset in what?

amber canyon
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all ui stuff

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position, size, they all take udim2 which is scale and/or offset

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scale is in %, offset is in fixed number of pixels

nocturne hedge
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ohhh

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alright i will try that

amber canyon
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your scaling is wrong because you aren't using scale

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pretty self-explanatory ;o

nocturne hedge
karmic slateBOT
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studio** You are now Level 1! **studio

nocturne hedge
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Ui Scaling Issue (please help)

analog gyro
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remember to have it enabled if you want to do what it says, ignore the gui inset, it's a property in screengui

nocturne hedge
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oh alright thanks