#tweenservice
1 messages · Page 1 of 1 (latest)
tween doesn't work on models tween the value of a cframevalue instead and use a while loop with task.wait to pivot the model to the new value of the cframevalue and end the loop when the tween is finished
You can tween a model if you tween a part in the model that everything is connected to (via welds or similar)
oh alright thanks
i should probably show you the explorer too
Okay, if you tween something, it won't interact with the physics system
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It's not physically moving it like a LinearVelocity or constraint might, it's just updating its position.
yeah but they're welded together
That doesn't matter, your character won't move with the truck
Also, if the parts attached to the moving object, they have to be unachored
when i unanchor them they all go to the mainpart's position
What kind of weld are you using
use WeldConstraint. regular Weld relies on a given offset C0
just replace them with all weldconstraints?
alright
Yep, turn every Weld into WeldConstraint, and unachor the attached parts (but not the part everyone is welded to)
is it going to condense like a singularity like it did with the welds
No, because WeldConstraint does not use an offset
ah alright