local Lift = Instance.new("Part")
Lift.Parent = game.Workspace
Lift.Anchored = true
Lift.Position = Vector3.new(4.105, 0.5, -59.927)
Lift.Size = Vector3.new(4,1,4)
Lift.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild('Humanoid') then
hit.Size = Vector3.new(2, 10, 2)
end
end)
This resizes my character instead of the part, why is that?
(New scripter)