#how to make a touch with debounce time
1 messages · Page 1 of 1 (latest)
local buttonmodel = script.Parent
local s1 = math.random(6, 7)
local s2 = math.random(6, 7)
local s3 = math.random(6, 7)
local function roll()
print(s1)
task.wait(1)
print(s2)
task.wait(1)
print(s3)
if s1 == 7 and s2 == 7 and s3 == 7 or s1 == 6 and s2 == 6 and s3 == 6 then
print("YOU WON THE JACKPOT!!!")
end
end
roll()
Yes
local buttonmodel = script.Parent
local debounce = false
local debounceTime = 10
-- function to roll
local function roll()
local s1 = math.random(6, 7)
local s2 = math.random(6, 7)
local s3 = math.random(6, 7)
print(s1)
task.wait(1)
print(s2)
task.wait(1)
print(s3)
if (s1 == 7 and s2 == 7 and s3 == 7) or (s1 == 6 and s2 == 6 and s3 == 6) then
print("YOU WON THE JACKPOT!!!")
end
end
-- trigger on touch with debounce
buttonmodel.Touched:Connect(function(hit)
if debounce then return end -- if debounce is active, ignore
debounce = true
roll()
task.delay(debounceTime, function()
debounce = false
end)
end)
U define denounce as true or false so you can just do a simple check to see if it’s false yk
Then u define the denounce time because that’s how long you want to wait
Then make a touched event for the model so we know when it’s touched
Then check if debounce is true, if it is that means we still on cd
Otherwise turn debounce on and start the function then wait the debounce time
And then turn it off after that time
ohh