#Remote Wrappers

1 messages · Page 1 of 1 (latest)

rough sinew
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https://devforum.roblox.com/t/remotes-—-natural-type-checking-debounce-and-more/3379709

Im still not super sure on what remote wrappers are but its some sort of way to script remote rather than manual?

So I was wrondering of anyone is using remote wrappers. If so which ones are better.(Heard of zap? bytenet).

edgy inlet
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its a matter of convenience most of the time. "better" doesn't really make sense here

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use whichever works best with you and your game

warm trout
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imo they're a must have, but it depends on the features you want

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im just using a very minimal one called typed_remote by sleitnick. doesnt really do much but it creates the remotes for you and you can give them types so you have autocomplete for firing them and listening to them

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then there are some network libraries that have serialization which is useful to reduce the bandwidth in games where you need to send a lot of data and latency is important, like fighting or fps games

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such as zap, bytenet, blink

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im not a big fan of those though because defining the remote events is more tedious and has a few limitations

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and in most cases you're not gonna need those optimizations

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thats pretty much all u need to know

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even tho i wouldn't recommend using one like the one you sent, you should use one that has been tested a lot