Heres the module code:
local TeleportIDs = {}
local Chapter1 = "74693798568641"
local Chapter2 = "ID"
local Chapter4 = "ID"
local Chapter3 = "ID"
local Chapter5 = "ID"
local Chapter6 = "ID"
local Chapter7 = "ID"
local Chapter8 = "ID"
return TeleportIDs
Heres the script code:
local PlaceIDs = require(game.ServerScriptService.ModuleScript)
local CT = Chapter1
local teleportchapter = PlaceIDs.CT
Currently when I run the script it outputs nil,ho wo dI get it to work?