#Help on collision on character controller solely relying on ray and shape casts.

1 messages · Page 1 of 1 (latest)

rich sapphire
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Hello, I've been making(or trying to make) character controllers on Roblox for about 2 years and everytime I just end up using Robloxes own physics because of the weird shapecast logic and everything else overall. Recently I tried making another one this time solely using casts and I am once again stumped. I just can't get collision right, everything else is fine of course because theyre rather simple.

Whats more surprising is that there was nothing I could find about this matter particularly, not even on unity forums. Are character controllers that do not use the prebuilt physics frowned upon?

Anyways here are the stuff I am mainly having difficulty on:

-Gaps on walls, mainly vertical ones.
-Vertically rotated parts. (Stuff like slopes. When you are under them its hard to detect collision and align the character according to the collision.)
-Roofs on slopes.
-Pretty much everything vertical actually.

I'll provide a few clips regarding the issues, so check them out if you want.

So yeah, thats pretty much all. Help would be greatly appreciated.

upper kettle
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As in

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Idr

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Surely you could find something regarding how their collisions work tho

rich sapphire