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1 messages · Page 1 of 1 (latest)

glass veldt
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game.ReplicatedStorage.ChangeRarity.OnServerEvent:Connect(function(player, aura)
local Aura = game.ServerStorage.Rarity:FindFirstChild(aura)
if (Aura) then
for _, v in next, Aura:GetChildren() do
if v:IsA("Attachment") then
local clone = v:Clone()
clone.Parent = player.Character.HumanoidRootPart
end
end
end
end)

where in the script do i put player:LoadCharacter() so the attachments clone only after the player has loaded character?

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idk