#is it possible to animate HumanoidRootPart and export the animation into the script

1 messages · Page 1 of 1 (latest)

lofty knot
candid dagger
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if you mean moving the HumanoidRootPart through animation, then that's not possible.

lofty knot
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how is it then possible to make cutscenes?

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like in many game there are cutscenes

candid dagger
lofty knot
honest dawnBOT
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candid dagger
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HRP can't be animated

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I don't understand exactly what you're asking about

lofty knot
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but how can I move the character

lofty knot
candid dagger
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you are confusing the Torso with HumanoidRootPart i think

lofty knot
candid dagger
candid dagger
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HRP stays in place

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it doesn't move during animatio,

lofty knot
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oh ok

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like this is my animation there is no HRP moving thing but it's bugging @candid dagger

candid dagger
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how is it bugging

lofty knot
candid dagger
remote comet
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In order to animate the HumanoidRootPart, you'd have to weld some other root part to it with a Motor6D so that it is able to be animated

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In any case, I don't see why you would want that

candid dagger
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you can't move the hrp you'll have to either tween it while the animation plays or move only the torso in the animation and at the last frame teleport the hrp to the torso's CFrame