#marker not working
1 messages · Page 1 of 1 (latest)
M1:GetMarkerReachedSignal("punch1"):Connect(function()
print("Marker punch1 bereikt!")
game.ReplicatedStorage.MainEvent:FireServer("Regular")
end)
for some reason this is not working
.
heres ur problem here
this isnt how u create events in moon animator
the namething just renames all the keyframes below it
im ps
wsp
whats the issue
Dm me
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