I'm very new to state machine/behaviortrees but I'm trying to learn to make my own combat system
There are supposed to be fast paced state changes based on player input and external factors from other players
In the instance of "parrying" an attack, where you have a short window to react to an attack and press a button, in which case it then switches to normal "blocking" fairly quickly.. I feel as though such quick updates through the server can make things feel sluggish?
Or am I underestimating the response time remotes have when properly optimized?
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