#How much data is too much data to send through a client event?
1 messages · Page 1 of 1 (latest)
You are prob fine
If you really want to, you can use a networking lib that does buffers
Like zap, packet, bytenet
ngl you sending position seems kind of un secure when using remote events
but its your game brochacho
why do you say that? It's just a position variable.