#How much data is too much data to send through a client event?

1 messages · Page 1 of 1 (latest)

cedar plume
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How much data is too much data to send over a client event? Right now I have a target player, a position, a number, and 'config' table that includes a color, a color sequence with at most 2 colors right now, 3 numbers, and a string.

Is that too much to send over?

low zodiac
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If you really want to, you can use a networking lib that does buffers

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Like zap, packet, bytenet

plush mural
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ngl you sending position seems kind of un secure when using remote events

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but its your game brochacho

cedar plume
plush mural
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clients can well

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they could just

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put any variable

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they want yk

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like 600, 0, 200

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assuming your talking about vector 3 and not cframe

cedar plume
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vector3

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im sending data from a server to a client

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maybe you misread