#Why isn't custom Character being animated?

1 messages · Page 1 of 1 (latest)

normal sequoia
feral idol
#

@normal sequoia When you save the skin are you saving the entire rig?

normal sequoia
#

explain?

feral idol
#

Your cloning the equipped skin from the data handler

#

when you save the skin

#

are you saving the entire rig or are you js saving the id's of the different shirt and pants?

normal sequoia
#

no the rigs are in a folder

normal sequoia
#

@feral idol

feral idol
#

Do the rigs contain the animations script?

normal sequoia
#

yeah

#

they have 'Animate'

#

like the default script

feral idol
#

Im js loading up studio one sec

normal sequoia
feral idol
#

Inside the humanoid can you open that up for me rq?

left flintBOT
#

studio** You are now Level 5! **studio

normal sequoia
#

also can u ping me everytime u sau smth @feral idol

feral idol
#

@normal sequoia do you have the rig model's primary part set to the HumanoidRootPart?

normal sequoia
#

yes

left flintBOT
#

studio** You are now Level 6! **studio

feral idol
#

@normal sequoia quick question inside the animation script does the animations if you check the properties tab do they actually have ID's in them...

#

I just tried it and thats what i found was the issue

normal sequoia
#

the animations have the id's in them

#

@feral idol

#

like im so confused

feral idol
#

I'm really sorry i have no idea why it doesnt work

#

your best bet would probably be dev forum sorry...

exotic roost
#

Are you seeing warnings or errors?

normal sequoia
#

no im using the default animate script

#

default roblox animation

normal sequoia
#

ima try smth cuz i cant figure ts out

exotic roost
normal sequoia
#

okay wait lemme demonstreate what happens:

theres a folder in replicatedstorage containing all character skins.
theres a module that has all skin data, including the skin location.
theres a script that detects when a new player joins. when they join, the script looks in their data for their equipped skin. then, it clones that skin, pastes it into workspace, and then changes the player's character to that.

exotic roost
normal sequoia
#

what im going to try to do is make the animate script a server script, and then paste the server script into the rig

exotic roost
# normal sequoia yes

So you're seeing absolutely no warnings, even after like 15 seconds?

The dummy does have the animate script post-change and you can see it in the explorer?

normal sequoia
#

yes

#

you can see it in video 1

#

MY IDEA WORKED

#

THAKS FOR HELPING

#

😃

#

(this took 2 hours)

#

thank you bearboi and moontune ✨

exotic roost
# normal sequoia thank you bearboi and moontune ✨

I'm not 100% sure it's a good solution though

In theory you'd change character on the server, you could even copy over the animate script to the new character after the change

but I still think the animate script should be local

normal sequoia
#

yeah ima try that too

#

thats what i was thinkiong

#

trying to clone it to the local

normal sequoia
#

i did it