#when i hit another humanoid it flings and knockbacks but one shots how do i fix it?

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robust egret
bold gulch
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I looked at ur script the one shot issue is probably because you're directly setting
targetHum.Health each hit instead of using Humanoid : TakeDamage(). Setting health can sometimes force it down too far or conflict with ragdoll logic.

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Try swapping to TakeDamage(DAMAGE_PER_HIT) for normal hits,

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That way roblox handle health subtraction safety