#when i hit another humanoid it flings and knockbacks but one shots how do i fix it?
1 messages · Page 1 of 1 (latest)
I looked at ur script the one shot issue is probably because you're directly setting
targetHum.Health each hit instead of using Humanoid : TakeDamage(). Setting health can sometimes force it down too far or conflict with ragdoll logic.
Try swapping to TakeDamage(DAMAGE_PER_HIT) for normal hits,
That way roblox handle health subtraction safety