#Idle animation
1 messages · Page 1 of 1 (latest)
Like a custom idle animation for the player or an npc?
simply set AnimationTrack.Looped = true
yeah make track.Looped = true
@clever arrow Where do I do that? Sorry I’m new at coding
Also it’s for a player
You can actually do it in the animation editor when you publish it. As long as that is toggled on, it will be looped when you play it.
You can, like these people are saying, loop it after the fact. After loading it via :LoadAnimation, you can set Looped on the resulting track to true, and it should loop.
I use moon animator
🙁
Ah, haven't used that enough. Just set Looped on the animation track that comes from :LoadAnimation
Do I just do that in animation
in the script you use to play the animation
After the line With idle animation Id?
What script are you working with?
Oh you're working with the default animation script
This is the loop toggle for Moon Animator 2
Ooooo
but yes, if that's blue and you publish it, it'll loop
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