Hello, how do i consistently get the position of the player's feet?
I just want the y position. I tried doing this:
local playerRoot = player.Character.HumanoidRootPart
local spawnVector = Vector3.new(playerRoot.Position.x, playerRoot.Position.y - playerRoot.Size / 2, playerRoot.Position.z)
```but it doesn't work, the position is up in the air? What does work is if i subtract playerRoot.Size * 2, but why does that work? I saw the player's default height is 2, is that why? How do I get the feet position for any size then?
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