#Optimized particle system
1 messages · Page 1 of 1 (latest)
the sigma
for the health check use <= 0
just incase
i've been scripting for like 7 months now and i lowkey still havent learn network stuff
but just use blood.particle:getchildren and then emit
its the normal way
emit? you can do that on parts?
does >= work the same? cuz its supposed to check if the dummy is still alive (so hitting the dead body parts wont spawn blood)
you should do if humanoid.Health <= 0 rather than humanoid.Health ~= 0 because sometimes when a humanoid gets more damage than its hp it can drop below 0 i think
but ye just in case add it
is this script on server or client?
right now its serversided, but i plan to make it client sided to reduce lag on the server
i would also recommend referencing the blood particle separately and then just clone it in a repeat loop
is that not what my script does?
its cloning a particle i made from replicatedstorage in a repeat loop
yeah but i mean to reference it earlier
** You are now Level 3! **
oh yeah
** You are now Level 1! **
and then just copy it in a loop from that reference
yeah i'll do that
alr
sometimes i overlook those, thanks
np
oh
then use >
if you use >= then if the humanodi health is 0 it will still work
add particle emitters
i think you're trying to use parts to represent bloods right