#Optimized particle system

1 messages · Page 1 of 1 (latest)

stark heath
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working on my own particle system for some blood effects, but since i only started game development like 2 weeks ago, not really sure if my script is optimized. could use some advise of tricks

dreamy rock
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for the health check use <= 0

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just incase

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i've been scripting for like 7 months now and i lowkey still havent learn network stuff

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but just use blood.particle:getchildren and then emit

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its the normal way

stark heath
stark heath
fallen basalt
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but ye just in case add it

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is this script on server or client?

stark heath
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right now its serversided, but i plan to make it client sided to reduce lag on the server

fallen basalt
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i would also recommend referencing the blood particle separately and then just clone it in a repeat loop

stark heath
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its cloning a particle i made from replicatedstorage in a repeat loop

fallen basalt
thorn palmBOT
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studio** You are now Level 3! **studio

stark heath
thorn palmBOT
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studio** You are now Level 1! **studio

fallen basalt
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and then just copy it in a loop from that reference

stark heath
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yeah i'll do that

fallen basalt
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alr

stark heath
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sometimes i overlook those, thanks

fallen basalt
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np

dreamy rock
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then use >

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if you use >= then if the humanodi health is 0 it will still work

dreamy rock
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i think you're trying to use parts to represent bloods right