#Is there a way to disable canQuery but enable canCollide?

1 messages · Page 1 of 1 (latest)

fossil frost
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I have a bunch of scripts that all shoot raycasts but i also have a bunch of invisible parts that i want to use as colliders.
I searched it up and saw a devforum post saying i could just set it in a script, but my raycasts still aren't going through.
did they block this so i have to use filterdescendantinstances? the devforum post is only about a year and a half old.
this is the code im using. i tried putting cancollide there and it worked perfectly fine so its not like its not getting the correct parts.

for _, part in pairs(script.Parent:GetDescendants()) do
    if part:IsA("BasePart") then
        part.CanQuery = false
    end
end
scenic schoonerBOT
#

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