#ImageLabel not showing up in SurfaceGui
1 messages · Page 1 of 1 (latest)
yeah the background is an image
you have to click the the buttons on the left that correspond to the color on the right
which spawn every 3-5 seconds
if there are more than 7 of them you lose
-- variables
local rs = game:GetService("RunService")
local rannum = math.random(3,5)
local rannumseed = math.random(1,1000000)
local colorlist = {Color3.fromRGB(37, 14, 130), Color3.fromRGB(130, 1, 3), Color3.fromRGB(47, 130, 29)}
local color = workspace.Color:Clone()
local colorgui = workspace.NOS:WaitForChild("MonitorScreen").ColorGui
local surfacegui = workspace.NOS.MonitorScreen.SurfaceGui
local coloramnt = 0
--the actual ai
print(rannum)
rs.RenderStepped:Connect(function(deltatime)
rannum -= deltatime
if rannum <= 0 then
math.randomseed(os.time())
rannum = math.random(3,5)
print(rannum)
color.ImageColor3 = colorlist[math.random(1,3)]
color.Parent = colorgui
color.Name = "Color"..tostring(coloramnt)
coloramnt += 1
if coloramnt >= 1 then
local xoffset = 112-4*coloramnt
color = color:Clone()
color.Position = UDim2.new(0,xoffset,0,18)
end
if coloramnt >= 7 then
end
end
end)
end
MontiorAi()
math.randomseed(os.time())
rannum = math.random(3,5)
set the seed outside rs.renderstepped
also workspace.Color:Clone()???
shouldnt you be cloning a frame or imagelabel from replicatedstorage?
also it isnt parented to anything
newColor.Parent = xxx
set that
you need to refresh it because the same number will appear dont you
didnt know that
its not the cause of the issue, just something to improve QoL