#Parry Vfx not showing ingame

1 messages · Page 1 of 1 (latest)

sinful mural
#

function VfxModule.CreateParryVfx(character)
    if not character then return end
    local torso = character:FindFirstChild("HumanoidRootPart")
        or character:FindFirstChild("UpperTorso")
        or character:FindFirstChild("Torso")
    if not torso then return end

    local template = game.ReplicatedStorage.vfx:FindFirstChild("ParryVfx")
    if not template then return end

    local vfx = template:Clone()
    vfx.Parent = torso

    if vfx:IsA("Attachment") then
        vfx.Position = Vector3.new(0,0,0)
    end

    for _, obj in ipairs(vfx:GetDescendants()) do
        if obj:IsA("ParticleEmitter") then
            obj:Emit(75)
        end
    end

    game.Debris:AddItem(vfx, 0.7)
end

return VfxModule ```