#animation bug

1 messages · Page 1 of 1 (latest)

slim dome
#

(watch the video to understand where is the problem)

     local EltonHum = workspace.EltonMineCutscune:FindFirstChildOfClass("Humanoid")
     if EltonHum and EltonHum:FindFirstChildOfClass("Animator") then
         local anim = Instance.new("Animation")
         anim.AnimationId = "rbxassetid://105437028129373"
         local track = EltonHum.Animator:LoadAnimation(anim)
         track:Play()
     end

(full script in txt)

weary garnet
#

Is this issue that they're warping, as in moving forward very suddenly?

slim dome
#

like

#

at the end of video I showed the original in moon animator

#

ignore looping

#

I can fix it

#

but this teleporting not

weary garnet
slim dome
#

I asked chatGPT it said it's something with the HumanoidRootPart

weary garnet
# slim dome no

That's too much code for me to reasonably read, so you just have to take the time and debug it.

Try starting with one scene. What does the NPC do after that scene is done? Do they stay still? Teleport back? If you're absolutely sure that nothing happens, then you can move on

slim dome
#

ty I'll try