#Currency system pls
1 messages · Page 1 of 1 (latest)
The only way to save currency would be DataStores, which is server only
So you need to use the server a little bit. You can avoid any exploit checks if you don't care (if it truly only is single player)
I think they're looking for a "how do I go about doing this" rather than a "fix my code" situation
Ohh alr
Allow me to introduce you to profile store
Today we look at a new library for easily saving player data inside of Roblox! The Profile Store library is created by the same developer of the Profile Service library, which we've used for saving our player data for so long.
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Profile Store Dev Forum post:
https://devforum.roblox.com/t/profilesto...
After finishing this tutorial you will have a system that saves coins to the players data
A function to GetData()
And a script that saves data
