weld = Instance.new("Weld")
weld.Parent = hrp
weld.Part0 = Character.HumanoidRootPart
weld.Part1 = EnemyHit.HRP
weld.C0 = CFrame.new(0, 0, -4)
weld.C1 = CFrame.Angles(0, math.rad(180), 0)
this is my line of code for welding two parts together whenn i have 2 players it outputs something different.
Like for player 1 it will put player 2 infront of him like its sup to but when its players 2 turn to use the move it places player
2 infrom of player 1 instead of whats sup to happen
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