#How would i go over making a slingshots rubber band in roblox?
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real physics or just a projectile rubbre band?
real physics
Ive seen someone use editable meshes it works
There is also the non optimal way which is just use a bunch of spring attachments (its gonna look wonky)
whats editable meshes
Google is a great thing
not really
a 13+ with id verification only feature, it lets you modify the triangles of a mesh in real time
you could also use ballsocket constraints(basically ragdoll constraints) with cylinders with spheres on the end, and set their collision group to not collide with themselves but still collide with other objects, something kind of like this terrible diagram
Alright thanks for the info