Ok so:
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If i have 2-3 places, that can be moved to from 1 place, how does roblox create a reference to that "place's server" specifically
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If i do have a way to get the reference, is there a way to force for that place to have 1 server running at a time? For example:
If i get a reference of the server of that place can i save it to a datastore and store how many players in it?
If yes, if the max players is reached can i make roblox not create a new server instead just return with "Place is full Cannot enter", or make a queue to join that server (Without using roblox's one), so if a player leaves and 3 people were queueing to join that place, it grabs the first player and teleports them to it after making checks with both the other server and the current one he is in -
Can i re-use server references even if they get empty? So lets say 1 player entered the place and he created the first ever server, if i were to save that server into my datastore, but then he leaves that place to go to another, and then another player comes to the same place, can i make him join the same server created by the other player, or will i be forced to create a new one?
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Is there a way to save something specific between servers in 1 place, so lets say a player adds an item to an auction system, is there a way other than (Memorystores) to convey to all other servers that an item was added and automatically update the datastore effectively and per server local data so it shows all players part of that place the update?
More questions will be later, i just need these answered.
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