#Need smol help with my custom camera stuff

1 messages · Page 1 of 1 (latest)

clear summit
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Hi! So recently I managed to do / or at least try to do custom camera stuff. It works fine but even tho I used lerp ( with deltatime so it syncs with user FPS ) in my renderstepped thingy it's kinda still jittery a little bit.
Is that something that can be fixed or just that's how it is? I also tried to search up internet but yeah didn't found anything that solves it fully.

https://cdn.discordapp.com/attachments/1417108976285257790/1417112856410849341/Desktop_2025-09-15_13-39-26.mp4?ex=68c94cb1&is=68c7fb31&hm=1150cc09ac9f5df53ed8ab3df7da8f2d75fc1ed896c8a1d75a3bcb075d872d1d&

green drift
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but what do you mean exactly?

clear summit
clear summit
green drift
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i still cant watch videos

clear summit
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duuh

green drift
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my video graphics card are at an all time low

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😂 ✌️

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moontuneee

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fellow script helper

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🥹

low shuttle
low shuttle
green drift
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im curious ic ant watch it

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huhuuuuu

low shuttle
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like the camera jumps different amounts

green drift
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like a handheld camera type movement?

low shuttle
clear summit
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Kinda first time that I managed to touch custom camera stuff tbf

clear summit
low shuttle
clear summit
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And its also not the CheeseLib.getSettings("cam_smoothing") thingy since it just does FindFirstChilld for the number value and returns it so yea i dont think that yeilds stuff and without it its the same

low shuttle
clear summit
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its a value because uh - honestly idk I was planning to just make it easily changeable by other scripts or something. But i dont think it affects stuff anyway tho

viral nebulaBOT
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studio** You are now Level 3! **studio

low shuttle
# clear summit its a value because uh - honestly idk I was planning to just make it easily chan...

I'm looking at this part, because I think the camera movement isn't smooth, and smoothedPos is being used directly (but stored in a different variable?)

I think maybe if you enabled things one by one (perhaps making each section of code more clear with its purpose, like this part calculates tilt, this one yaw, this one lateral movement) you could see where it's coming from

So if it's just lateral movement, you'd only have that to focus on and make it smooth

clear summit
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Changing RenderStepped to Stepped fixed the issue a little bit

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yep that was it lol