Can anyone help me fix team kill if possible?
function onHumanoidDied(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if (killer ~= nil) then
handleTKs(player, killer)
end
end
function onPlayerRespawn(property, player)
-- need to connect to new humanoid
if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end
function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")
-- find player with name on tag
if tag ~= nil then
local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end
return nil
end
function handleTKs(player, killer)
if (killer.TeamColor == player.TeamColor) then
killer.Character:MoveTo( Vector3.new(-308, 3.4, 129) ) -- Insert Here The Position of the Noob House
wait(30)
killer.Character.Humanoid.Health = 0
wait(7)
killer.Character.Humanoid.Health = 0
end
end
function onPlayerEntered(newPlayer)
while true do
if newPlayer.Character ~= nil then break end
wait(3)
end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
end
game.Players.ChildAdded:connect(onPlayerEntered)


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