is there a way to make the camera subject head so it follows the head in animations while not breaking shiftlock
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local camerathing = workspace.CurrentCamera
local function setCameraToHead(character)
local head = character:WaitForChild("Head")
camerathing.CameraSubject = head
camerathing.CameraType = Enum.CameraType.Custom
end
player.CharacterAdded:Connect(function(char)
char:WaitForChild("Head")
setCameraToHead(char)
end)