I spent multiple hours trying to debug this proximity prompt because it appears but doesnt even detect the triggered function for some odd reason. I rewrote the code and recreated the instances but none of that worked. So I made a new game and made a part and gave it the proximity prompt, then i made the triggered function, and this time it worked. But i tried again in the first game and it didnt work??? Can I even do anything to fix it? It doesnt seem like a problem on my side. If you know what's happening please help
#This proximity prompt doesnt work in my game but works in others!?
1 messages · Page 1 of 1 (latest)
Hmm. Check the prompt while playing. Is "Enabled" being set to false?
if enabled is false, while i be able to see the prompt?
i can see the prompt rn
and use it
but it doesnt print
Hmm, can you take a screenshot of the properties?
You should look for any script in your game that involves proximity prompts.
Like filter in the explorer by the word "script" and look through every one.
it is the only proximity prompt in game and the only script that has them
i tried adding another one for testing and obviously it didnt work
ill try updating studio
oh shoot
i found out the problem
but its not making things any easier
i applied humanoidDescriptions when they touch a part but before you touch that part it actually works
this is terrible
what am i supposed to do
or perhaps its the team change i did when you touch the part
but why would that affect anything
Does it work when you disable the touch part event?