#This proximity prompt doesnt work in my game but works in others!?

1 messages · Page 1 of 1 (latest)

old nest
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I spent multiple hours trying to debug this proximity prompt because it appears but doesnt even detect the triggered function for some odd reason. I rewrote the code and recreated the instances but none of that worked. So I made a new game and made a part and gave it the proximity prompt, then i made the triggered function, and this time it worked. But i tried again in the first game and it didnt work??? Can I even do anything to fix it? It doesnt seem like a problem on my side. If you know what's happening please help

lethal estuary
old nest
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if enabled is false, while i be able to see the prompt?

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i can see the prompt rn

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and use it

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but it doesnt print

lethal estuary
old nest
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this is the new script btw and sure

lethal estuary
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You should look for any script in your game that involves proximity prompts.

Like filter in the explorer by the word "script" and look through every one.

old nest
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it is the only proximity prompt in game and the only script that has them

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i tried adding another one for testing and obviously it didnt work

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ill try updating studio

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oh shoot

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i found out the problem

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but its not making things any easier

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i applied humanoidDescriptions when they touch a part but before you touch that part it actually works

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this is terrible

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what am i supposed to do

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or perhaps its the team change i did when you touch the part

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but why would that affect anything

lethal estuary
old nest
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yes

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or maybe its the teleport...