#The shift to run script doesnt work when i place it into starter player.

1 messages · Page 1 of 1 (latest)

scarlet acorn
#

local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")

local camera = workspace.CurrentCamera

local RunConfig = require(game.ReplicatedStorage.RunConfig)

local UIS = game:GetService("UserInputService")
local CAS = game:GetService("ContextActionService")
local tweenService = game:GetService("TweenService")
local runService = game:GetService("RunService")

local runAnimation = Instance.new("Animation")
runAnimation.Name = "RunAnimation"
runAnimation.AnimationId = RunConfig.RunAnimationId

local sprintAnimation = Instance.new("Animation")
sprintAnimation.Name = "SprintAnimation"
sprintAnimation.AnimationId = RunConfig.SprintAnimationId
local runTrack = animator:LoadAnimation(runAnimation)
local sprintTrack = animator:LoadAnimation(sprintAnimation)

runTrack.Priority = Enum.AnimationPriority.Action
sprintTrack.Priority = Enum.AnimationPriority.Action

local mobileGui = player:WaitForChild("PlayerGui").MobileGui

local function Run()
if RunConfig.Walking and RunConfig.CanRun then
RunConfig.Running = true

    local runTween = tweenService:Create(humanoid, TweenInfo.new(RunConfig.TransitionSpeed, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {WalkSpeed = RunConfig.RunSpeed})
    local FovTween = tweenService:Create(camera, TweenInfo.new(RunConfig.TransitionSpeed, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {FieldOfView = RunConfig.RunFov})
    runTween:Play()
    FovTween:Play()
    runTrack:Play()
end

end

local function Walk()
RunConfig.Running = false
RunConfig.Sprinting = false

local walkTween = tweenService:Create(humanoid, TweenInfo.new(RunConfig.TransitionSpeed, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {WalkSpeed = RunConfig.WalkSpeed})
local fovTween = tweenService:Create(camera, TweenInfo.new(RunConfig.TransitionSpeed, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {FieldOfView = RunConfig.WalkFov})
walkTween:Play()
fovTween:Play()
runTrack:Stop()
sprintTrack:Stop()
task.cancel(t)

end

local function Sprint()
if RunConfig.Walking and RunConfig.Running and RunConfig.CanSprint then
RunConfig.Sprinting = true

    local sprintTween = tweenService:Create(humanoid, TweenInfo.new(RunConfig.TransitionSpeed, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {WalkSpeed = RunConfig.SprintSpeed})
    local fovTween = tweenService:Create(camera, TweenInfo.new(RunConfig.TransitionSpeed, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {FieldOfView = RunConfig.SprintFov})
    sprintTween:Play()
    fovTween:Play()
    sprintTrack:Play()
end

end

UIS.InputBegan:Connect(function(input)
if input.KeyCode == RunConfig.RunKey then
Run()

    t = task.spawn(function()
        wait(RunConfig.SprintTransitionSpeed)
        if RunConfig.Running then
            Sprint()
        end
    end)
end

end)

UIS.InputEnded:Connect(function(input)
if input.KeyCode == RunConfig.RunKey then
Walk()
end
end)

mobileGui.RunButton.MouseButton1Down:Connect(function()
Run()
end)

mobileGui.RunButton.MouseButton1Up:Connect(function()
Walk()
end)

runService.RenderStepped:Connect(function()
if humanoid.MoveDirection.Magnitude > 0 then
RunConfig.Walking = true
else
RunConfig.Walking = false

    if RunConfig.Running then
        Walk()
    end
end

end)

if UIS.TouchEnabled and not UIS.KeyboardEnabled and not UIS.MouseEnabled then
mobileGui.Enabled = true
end

lapis bronze
#

Adrian

scarlet acorn
safe thicket
#

Adrian

cedar flame
#

do you have any log in output?