#First Person Script [Solved]

1 messages · Page 1 of 1 (latest)

pallid pawn
#

I made a script for first person so u can see ur body but the camera offset lets u see through walls. Anyone got any ideas for solutions? Without the offset it looks rlly bad.

--// Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

--// Variables
local plr = Players.LocalPlayer
local camera = workspace.CurrentCamera

plr.CameraMode = Enum.CameraMode.LockFirstPerson

local function setupCharacter(character)
    -- Adjust CameraOffset
    local humanoid = character:WaitForChild("Humanoid")
    humanoid.CameraOffset = Vector3.new(0, 0, -1)

    -- Apply transparency every frame
    RunService.RenderStepped:Connect(function()
        for _, v in pairs(character:GetChildren()) do
            if v:IsA("BasePart") and v.Name ~= "Head" then
                v.LocalTransparencyModifier = 0
            elseif v:IsA("BasePart") and v.Name == "Head" then
                v.LocalTransparencyModifier = 1 -- hide head
            end
        end
    end)
end

-- Initial character
setupCharacter(plr.Character or plr.CharacterAdded:Wait())

-- Reapply on respawn
plr.CharacterAdded:Connect(function(char)
    setupCharacter(char)
end)
vivid moth
pallid pawn
#

yep just tried that and it works well. Thanks for your recommendation.