#IM GOING INSANE TRYING TO SET A TORSO CAN COLLIDE TO FALSE PLEASEEEEEEEEEEEE
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i have found nothing. i just want to make it so you cant stand on the noob going along the tower defense track i have spent 1 hour trying to fix this
Please ask calmly and describe your issue :)
I am assuming that you're trying to make Character (NPC) not have collisions, and you're just setting the Torso's Can-Collide to false. If the torso area still has collisions, it's probably the HumanoidRootPart collisions, so make sure that has can-collide set to false too.
ok so im starting a tower defense right? i put in a r6 rig as the "enemy" but no matter what whatever i do the torso part is set back to can collide true and it only becomes false when you remove everything that makes it not blocks. i tried coding it but nope. not good enough yet.
** You are now Level 1! **
i just want it so you cant move the enemy away from the path :(
are you sure that it's the torso with collisions? while the game is running, select it in the explorer and check it's CanCollide value
ive been doing that every time. yet again i said i spent a 1 hour trying to do this.
and it's true?
yeah while editing its false then it sets itself to true when you test the game
if it's being changed, it must be code. try searching in all files (control+shift+f) for CanCollide and make sure nothing is changing it
it could also be something un code-related, like the wrong character being used
i checked the files
im asuming you are copying the enemies from somehwere like replicated storage, onto the map?
so what you need to do is create a new collision group
then set the collisions like shown in the image
now set all the parts of the enemies that are stored wherever you copy them from, to that new collision group
and to open the collision group editor, go to models tab and press collision groups
i bet this will work (i really need to get more adjusted to studio im good at building/lighting but doing anything conplex that isnt stud based stuff goes a bit far for me rn)
it no longer collides but the legs wont collide with anything