#IM GOING INSANE TRYING TO SET A TORSO CAN COLLIDE TO FALSE PLEASEEEEEEEEEEEE

1 messages · Page 1 of 1 (latest)

mild seal
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IT KEEPS SETTING ITSELF TO TRUE I JUST WANT A R6 RIG THAT YOU CAN STAND ON WHYYYYYYYYYYY

mild seal
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i have found nothing. i just want to make it so you cant stand on the noob going along the tower defense track i have spent 1 hour trying to fix this

graceful gale
mild seal
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ok so im starting a tower defense right? i put in a r6 rig as the "enemy" but no matter what whatever i do the torso part is set back to can collide true and it only becomes false when you remove everything that makes it not blocks. i tried coding it but nope. not good enough yet.

snow meadowBOT
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studio** You are now Level 1! **studio

mild seal
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i just want it so you cant move the enemy away from the path :(

graceful gale
mild seal
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ive been doing that every time. yet again i said i spent a 1 hour trying to do this.

mild seal
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yeah while editing its false then it sets itself to true when you test the game

graceful gale
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if it's being changed, it must be code. try searching in all files (control+shift+f) for CanCollide and make sure nothing is changing it

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it could also be something un code-related, like the wrong character being used

mild seal
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i checked the files

trail fiber
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im asuming you are copying the enemies from somehwere like replicated storage, onto the map?

so what you need to do is create a new collision group
then set the collisions like shown in the image

now set all the parts of the enemies that are stored wherever you copy them from, to that new collision group

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and to open the collision group editor, go to models tab and press collision groups

mild seal
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i bet this will work (i really need to get more adjusted to studio im good at building/lighting but doing anything conplex that isnt stud based stuff goes a bit far for me rn)

mild seal
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it no longer collides but the legs wont collide with anything