im trying to do a /summon command and if the user enters something on that table, it continues. if it isnt, then dont continue
local scripts = {
"Scription",
"Las Script",
"Module Scription",
"Record Scripta",
"Local Scription",
"Los Script Combination",
"La Scripta",
"Remote Eventa",
"Las Scriptiosos",
"Le Click Detector"
}
local lucky_blocks = {
"Common",
"Uncommon",
"Rare",
"Epic",
"Legendary",
"Mythic",
"Script God",
"Secret"
}
local admin_lucky_blocks = {
"Original",
"Admin",
"Hacker"
}
local weathers = {
"Meteor",
"Aurora",
"Taco",
"Popcorn",
"Lazer",
"Star Rain"
}
local editions = {
"Common",
"Rare",
"Epic",
"Legendary",
"Mythic",
"Script God",
"Secret"
}
local variations = {
"Normal",
"Gold",
"Diamond",
"Rainbow",
"Lava",
"Galaxy"
}
game.Players.PlayerAdded:Connect(function(plr)
plr.Chatted:Connect(function(msg)
local args = string.split(msg, " ")
local command = args[1]
local target = args[3]
local item = args[2]
if command == "/summonscript" then
end
end)
end)```
** You are now Level 1! **
