#just a bit confused

1 messages · Page 1 of 1 (latest)

uncut pulsar
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how do i approach making the hitbox and which way do i make the damage get dealt in the server script

uncut pulsar
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no

hard oyster
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the only way some1 is gonna tell u is by watching a tutorial

uncut pulsar
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🙅‍♂️

hard oyster
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cryingpeak lazyness

uncut pulsar
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how do i make the hitbox appear on the punch and not be a floating part in the baseplate that just damages you

hard oyster
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wdym by that, making it appear where the player is or making it only appear for a short amount of time

sterile boneBOT
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studio** You are now Level 5! **studio

uncut pulsar
hard oyster
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set the position or cframe of the part to your character, use debris service to destroy the part

hybrid cedar
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skid level off the charts

uncut pulsar
hybrid cedar
uncut pulsar
sterile boneBOT
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studio** You are now Level 2! **studio

hoary plank
swift ridge
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  1. u click m1
  2. fire remote event to server to replicated animations and the hitbox etc
  3. U DONT USE Touched event u do workspace:GetPartsInBoundBox() or something
  4. fill the arguments including the overlap params
  5. loop through the workspace:GetPartsInBoundBox() and check if the Value has a humanoid and humanoidRoot
  6. u make the enemyHumanoid take damage including with a debounce so it doesnt make multiple damage
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this is a easy way