#just a bit confused
1 messages · Page 1 of 1 (latest)
Watch a tutorial.
no
the only way some1 is gonna tell u is by watching a tutorial
🙅♂️
peak lazyness
how do i make the hitbox appear on the punch and not be a floating part in the baseplate that just damages you
wdym by that, making it appear where the player is or making it only appear for a short amount of time
** You are now Level 5! **
both, making it appear in the players arm then disappear
set the position or cframe of the part to your character, use debris service to destroy the part
don’t do this
skid level off the charts
then what should i do
Lol…
You don't
fuck you and tell me what to do
** You are now Level 2! **
Tutorials
- u click m1
- fire remote event to server to replicated animations and the hitbox etc
- U DONT USE Touched event u do
workspace:GetPartsInBoundBox()or something - fill the arguments including the overlap params
- loop through the
workspace:GetPartsInBoundBox()and check if the Value has a humanoid and humanoidRoot - u make the enemyHumanoid take damage including with a debounce so it doesnt make multiple damage
this is a easy way