#the animations of jumping and drinking/eating is overlapping each other horridly

1 messages · Page 1 of 1 (latest)

reef current
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i made classic animations using SetDesiredAngles but now when I'm jumping and drinking at the same time the jumping animation overlaps it and make the arms go way up, any tips?

little scroll
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increase the animation priority of the drinkin

naive tundraBOT
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studio** You are now Level 30! **studio

little scroll
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woo

scarlet sonnet
reef current
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hold on let me just show the script

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    if (pose == "Running") then
    if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then
            RightShoulder.MaxVelocity = jumpMaxLimbVelocity
        else            
            RightShoulder.MaxVelocity = 0.15
        end
        if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then
            LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
        else            
            LeftShoulder.MaxVelocity = 0.15
        end
        amplitude = 1
        frequency = 9
    elseif (pose == "Climbing") then
        RightShoulder.MaxVelocity = 0.5 
        LeftShoulder.MaxVelocity = 0.5
        amplitude = 1
        frequency = 9
        climbFudge = 3.14
    else
        amplitude = 0.1
        frequency = 1
    end
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@scarlet sonnet @little scroll this is pure vectoring

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same to the drinking animations too

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i don't know how to not make it like overlap each other

scarlet sonnet
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It'd be better to use Animations, you could just change the Priority like Perforate said.

reef current
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the whole game is just vectoring atp

scarlet sonnet
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then make one, it's not very hard

reef current
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and cframe too

scarlet sonnet
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just rotate the limbs

reef current