#the animations of jumping and drinking/eating is overlapping each other horridly
1 messages · Page 1 of 1 (latest)
increase the animation priority of the drinkin
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woo
I don’t think they’re using animations
i
hold on let me just show the script
if (pose == "Running") then
if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then
RightShoulder.MaxVelocity = jumpMaxLimbVelocity
else
RightShoulder.MaxVelocity = 0.15
end
if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
else
LeftShoulder.MaxVelocity = 0.15
end
amplitude = 1
frequency = 9
elseif (pose == "Climbing") then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
amplitude = 1
frequency = 9
climbFudge = 3.14
else
amplitude = 0.1
frequency = 1
end
@scarlet sonnet @little scroll this is pure vectoring
same to the drinking animations too
i don't know how to not make it like overlap each other
But why 
It'd be better to use Animations, you could just change the Priority like Perforate said.
well i don't have an animation
the whole game is just vectoring atp
then make one, it's not very hard
and cframe too
just rotate the limbs
i'd have to redo this all over because the whole game is running off this