#I have made a laser but this is only for clients.

1 messages · Page 1 of 1 (latest)

static estuary
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if anythnig hits , it fireserver and the serverscript doe dmg.

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i am wonderihng how to replicate vfx across all clients

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So raycast, hitbox, and vfx on client

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dmg on server

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and how do i replicate the vfx to other people accurately?

floral rune
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i would recommend a physics based approach since physics are replicated to the client.

in terms of ray casting you could cast on both server and client or cast on the client and send info to the server.

for hitbox + vfx the physics based approach would come in. you could use some mover constraints and edit the properties of that constraint on the client and it should replicate to the server

static estuary
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@floral rune

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i don't use a raycat anymore

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but a part that extends

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so hitbox would be in server or client?

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Somepoeple tell me to make a hitbox client, and hits validation on server

floral rune
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you could do that or just have hitbox on server

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client hitbox with server validation is easier but more prone to exploitation

static estuary
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its alr