#VFX Attachment & Damage is getting multiplied

1 messages · Page 1 of 1 (latest)

mighty mica
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u arent using the loopRan boolean anywhere

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well thats what is making ur code not work properly

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set it to true after checking if enemyHumanoid exists and also check if loopRan is already true and thats it

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yeah

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u gotta remove the local from there