I'm planning an AI aircraft simulation system where the plane just operates on its own based on some behaviour ruleset. But since I'd want to simulate multiple aircrafts flying and moving on their own (would include taxiing and taking off, following waypoints & eventually landing), I'm wondering:
Whether the basic form of aerodynamics—including all the four forces (lif/thrust/drag/weight) for each aircraft—would be the right move, or using some different type of movement technique.
I want to achieve something like Aeronautica but without the player controlling it and without the other things that affect your aircraft’s movement like winds.
I wanna know what the best approach would be for simulating multiple planes—whether using physics to give a semi-realistic look or using the movement methods to achieve it. Aircrafts are not to scale but are smaller, a little larger than Aeronautica (iykyk)
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