This probably sounds like a weird question but is there a way to make it so the inbuilt roblox reset button sets you to 1 health instead of kills you? I have like a downed system that triggers when you hit 1 health but the roblox reset button completely bugs it because it sets the player to 0 health which in my code will reset your "medical state". Was wondering if anyone had any ideas on how to solve this by like editing the button or something
#Make the reset button set you to 1 health
1 messages · Page 1 of 1 (latest)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", yourfunctionhere)
-- LocalScript inside StarterPlayerScripts
local StarterGui = game:GetService("StarterGui")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Replace Roblox's default reset behavior
StarterGui:SetCore("ResetButtonCallback", function()
local char = player.Character
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
if humanoid then
-- Force health to 1 instead of killing
humanoid.Health = 1
-- Example: directly trigger your "downed" logic here if needed
local downed = char:FindFirstChild("Downed")
if downed and downed:IsA("BindableEvent") then
downed:Fire()
end
end
end)
that changes the default behaviour of the reset button into whatever function you give it
free labor ig
Thank you guys 🙏 im gonna give it a try in a min
k
alr