I wanted to change player CollisionGroup to Player but problem is if I do it, its still 50/50 to work, sometimes it changes sometimes it doesnt,
is there a way to set the default of player without using scripts
local Players = game:GetService("Players")
local COLLISION_GROUP = "Player"
local function isInTool(instance)
return instance:FindFirstAncestorOfClass("Tool") ~= nil
end
local function applyCollisionGroup(character)
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") and not isInTool(part) then
part.CollisionGroup = COLLISION_GROUP
end
end
character.DescendantAdded:Connect(function(desc)
if desc:IsA("BasePart") and not isInTool(desc) then
desc.CollisionGroup = COLLISION_GROUP
end
end)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(applyCollisionGroup)
end)
for _, player in ipairs(Players:GetPlayers()) do
if player.Character then
applyCollisionGroup(player.Character)
end
end