#Checkpoint system between places

1 messages · Page 1 of 1 (latest)

low maple
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Does anyone know how to make a system so when a player joins my game he will starts in the main place and goes through few checkpoints then teleports to a second place and there he gets to a few checkpoints and when he leaves and rejoins, he wont be at the main place but he will be automatically teleported right to the place and checkpoint where he left off? Please I really need help with this

tired gorge
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u check the state of the players checkpoints

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lets say u tp the player when hes checkpoint 2

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and when player is added

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like game.Players.PlayerAdded

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u do

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if Checkpoint.Value == 2 then
tp player to the place

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else continue

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but idk if u can share same data in different games

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I THINK U can since many games have data sharing

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but u gotta look that up by urself

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yeah u can with teleport service

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look up youtube