Does anyone know how to make a system so when a player joins my game he will starts in the main place and goes through few checkpoints then teleports to a second place and there he gets to a few checkpoints and when he leaves and rejoins, he wont be at the main place but he will be automatically teleported right to the place and checkpoint where he left off? Please I really need help with this
#Checkpoint system between places
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u check the state of the players checkpoints
lets say u tp the player when hes checkpoint 2
and when player is added
like game.Players.PlayerAdded
u do
if Checkpoint.Value == 2 then
tp player to the place
else continue
but idk if u can share same data in different games
I THINK U can since many games have data sharing
but u gotta look that up by urself
yeah u can with teleport service
look up youtube