#Does anyone know how to make parrying frame one like in deepwoken?
1 messages · Page 1 of 1 (latest)
Do you send remotes to the server to replicate the states and do you check for the parry on thr server side?
1 messages · Page 1 of 1 (latest)
Right now i have a state handler that replicates every player states to teh server then checks on attack if the player has the parry state and if so parry BUT if you press the button as someone hits you it does not parry and cancels your attack
Do you send remotes to the server to replicate the states and do you check for the parry on thr server side?