Hi guys! I'm working on a game and I'm testing to see whether i know the stuff to make it. I grabbed a working dagger and removed the scripts, made an animation for swinging, and make an about 30-line simple script. What are some improvements I can make (btw i didnt search up any tutorials)
#What are some Hitboxing Improvements I can make?
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What are some Hitboxing Improvements I can make?
Sure. I'll share my opinions
lemme check out the vid
Hey. Have you tried creating a combo system? thats quite fun to make
@broken storm
Its easy. just keep track of the hit
use a variable like combo = 0. Detect first m1 then reassign it to 1
use if else statements to play the appropriate animations and damage according to what combo is
You can make it as long as u prefer
Also, after reassigning combo, wait for few seconds for the next hit otherwise reset it to 0
make the hitbox only when u hit
@broken storm
this my game btw
Watch Untitled by VRTLAL and millions of other Roblox videos on Medal. Tags: #roblox, #swordcombattesting
yeah thats what active does
is there any hitbox suggestions
Raycasting ones. Search em up
Roblox hitboxes suck, but don't make the hitbox slanted that could help a bit