local Players = game:GetService("Players")
local TeamService = game:GetService("Teams")
local SpawnedEvent = game.ReplicatedStorage.Remotes:WaitForChild("SpawnedEvent")
local DiedEvent = game.ReplicatedStorage.Remotes:WaitForChild("DiedEvent")
game.Players.PlayerAdded:Connect(function(player)
player.Team = TeamService.NotSpawned
player.CharacterAdded:Connect(function(character)
character.Humanoid.Died:Connect(function()
player.Team = TeamService.NotSpawned
DiedEvent:FireClient(player)
end)
end)
end)
SpawnedEvent.OnServerEvent:Connect(function(player)
player.Team = TeamService.Spawned
player:LoadCharacter()
end)