#Viewport Idle Animations help
1 messages · Page 1 of 1 (latest)
If it's a single frame you could play it, anchor everything then stop or something
Yeah pausing the animations using AdjustSpeed() eliminates the lag completely. But i don't see why thats neccessary since Anime Vanguards proves you can have plenty of them with no lag
I just don't know how they do it
how many pages does your thing have?
i faced this problem a while ago, aand what I did was wrote a program to check if the frame was on the scrollingframe and load the viewport, otherwise dont
i havent coded the inventory yet only the hotbar. It lags at around 3 viewports
and are the viewport animations lagging, or the whole game itself?
The client is lagging. It experiences split second lag spike very few seconds
when i disable the viewports the lag goes away
im gonna try and split animations into tables of positions and orientations for every limb and play those like an animation. Idk if that'll reduce lag or increase it but we'll see
yes i was gonna mention that
that should reduce it
yeah probably at the very least it'll allow me to control the fps so maybe that could help
convert the animation into a keyframeanimation and then parse it into your table
I did it and optimized it as best I could but even at 10 fps it still lagged as much if not more
** You are now Level 4! **