#Should i use module scripts or bindable events for handling explosions?

1 messages · Page 1 of 1 (latest)

craggy pendant
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The explosion should handle both visualizing and damage

Which one would be more optimised?

Modules would be very customizable and events would be more reliable (maybe)

Im split on this

exotic sage
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bro

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what is your level of english

craggy pendant
exotic sage
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Make it clear

craggy pendant
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How is it not clear bruh

exotic sage
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You didn't even give me the other option

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Which one would be more optimised?

a)

b)

craggy pendant
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I forgot to replace the "and" with a "but"

inland prismBOT
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studio** You are now Level 1! **studio

exotic sage
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whats the other option

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bro

craggy pendant
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Bindable events

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Or module scripts

exotic sage
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bro

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whats the first then..

craggy pendant
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Why are you rage baiting in a support forum

exotic sage
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im not

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you said it like a fucking idiot i think

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lmao

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You clearly know english @craggy pendant

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but you just fucked up so many times that im so confused

craggy pendant
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Asked for help got rage bait

patent phoenix
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whats the other option

craggy pendant
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This peaks

patent phoenix
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???

exotic sage
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WE ARENT RAGE BAITING BROCHACHO

patent phoenix
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its geniuenly confusing

exotic sage
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EVEN PLVCZ DIDNT UNDERSTAND

craggy pendant
patent phoenix
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I mean i think i get your question of what would be more optimized when making explosions

exotic sage
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are you ragebaiting

craggy pendant
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Hold on let me word it in a different way

patent phoenix
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but you siad "what would be more optimized"

patent phoenix
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and then

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"im split"

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meaning that there should be two options with it

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but theres only one

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??

craggy pendant
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Which method of creating explosions is more optimized

  1. bindable events
  2. module scripts
patent phoenix
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Although for me, i handle explosions solely only on the server,

exotic sage
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and access it on server

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ofc

patent phoenix
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BindableEvents is kindof limited than Modules

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Modules can be expanded whilist Bindable.. ehh not so much in my opinion and in my expierence so far

exotic sage
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ppl got so aware of "ragebait" on social media that they got delusional
and think everyone is trynna fool them

craggy pendant
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The options were said in the title tho

vague idol
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Anyways for vfx u should probably go with modules since bindables will just require unnecessary steps.

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Bindable events are used to send data from one script to another and modules are reusable functions (that also accept data).

raven carbon
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Handle explosion stats so like damage and n stuff on the server but handle visual stuff on the client if its like a high quality explosion if its like a simple one then it probs not worth the effort of setting up a remote event and telling the client what the explosions looks like blah blah....

vague idol
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So setting it up will be worth it in the long run

raven carbon
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yea you should def do it if its along term project but if its a small one then its not worth the effort