#What would be the problem with this... am i using it wrong?

1 messages · Page 1 of 1 (latest)

lusty marsh
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grid:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
gui.CanvasSize = UDim2.new(0, 0, 0, grid.AbsoluteContentSize.Y)
end)

cobalt snow
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is it scrolling frame property?

lusty marsh
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yes

cobalt snow
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and you got an error?

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or what

lusty marsh
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no..

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if i had an error i could fix it

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gui.Size also does nothing

cobalt snow
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what is the object type named grid

lusty marsh
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Uigridlayout

cobalt snow
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firstly

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you set the scale value

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but get offset

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in absolute size

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and the canvas size will be 523*gui.AbsoluteSize.Y at this way

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this is too much

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typically

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try this

lusty marsh
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exact same outcome sadly :(

cobalt snow
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maybe the ivent GetProperty doesnt work

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try print some

lusty marsh
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its the canvas size no?

cobalt snow
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yes

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thats my mistake

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try print anything

lusty marsh
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ill do

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it doesnt do anytrhing

cobalt snow
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doesnt print?

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maybe the AbsoluteContentSize doesnt change?

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you're making an inventory?

lusty marsh
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it does

hexed igloo
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autocanvasize exists

charred harness
hexed igloo
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i dont think it sucks

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and why exacly is your inventory that big wtf

charred harness
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Cus i want hundreds of items

long wing
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autocanvas does not suck, you would just not use scale in the axis of the automatic canvas size

charred harness